Mike Mearls on Minimalist D&D

These past few weeks have left me with absolutely no time to devote to the blog, and I apologize for that. I would like to get back into the swing of things and share some of the stuff I have been working on in the spare time I have managed to find. No promises, but I will make a real effort to make this happen.

Anyway, back to the real reason I am posting today. I read Mike Mearls' new Legends & Lore article, "Minimalist D&D." The title alone drew me in, since I have been on a Microlite20/75 tear hereof late. First, let me say, I agree wholeheartedly with everything he says in this article. Personally, I think making ability scores the cornerstone of a character is essential. I also agree that ability checks can replace both saving throws and skills.

One thing I wanted to point out, which is obvious to almost everyone in the OSR, is that Castles & Crusades has been doing this for years! It is the main thing I love about C&C, and something I have ported over to other games. I am not quite sure why Mr. Mearls is presenting this game mechanic in his article as if it is something completely new. (Or at least that is how I read it) If he did not realize this fact, then I find that damn irritating. A manager for the Dungeons & Dragons research and development team at Wizards of the Coast should at least have had a look at the competition just to see what the "other guys" are doing. If he knew that C&C is designed around ability checks, then I find it even more irritating that he is rolling this out like he has had some kind of epiphany!

That's it. That's the only point I needed to make. If it sounds like I am being overly critical of Mearls' comments in his article, you are probably right. I am in an incredibly bad mood today. Anyway, now that I have that off my chest I feel a lot better!