This one was closer than I had anticipated. I wanted to find out if including the use of so called 'Zocchi dice' in a game would be viewed as a good thing or as a bad game design decision. The votes are in, and it looks like those who voted "Yes, I like the idea of getting to use an array of cool, funky dice!" won... but just barely, with 24 votes (24%). While those whose voted "No, I would rather not play this type of game! Using all these dice will make the game more complicated and cost me more down the road." came in with 20 votes (20%).
I would be inclined to call this one a tie, especially with 15% of the votes being, "Zocchi dice? Who needs 'em? I will make due with the dice I have.", and 13% being, "Well, kind of... It seems like a fun idea, but I'm not thrilled about having to drop the extra cash."
Some of the comments people left were pretty interesting, and good arguments were raised on both sides of the issue. Personally, I have a soft spot for dice, and I would like to play a game that uses Zocchi dice, but only if they were implemented in a way that brought something cool to the game. If the use of these dice does not make sense or feels ham-fisted in any way then I would not be interested.
Also, if I were the game designer I would not include the use of either the d7 or the d14. The reason for this is that, as far as I can figure, there is no easy way to simulate them unless you have the actual dice. Other Zocchi dice can be simulated using a standard dice array and a bit of creativity.
An example: A d16 roll is required, and an actual d16 is not available. Simply, roll a d8 as the primary dice, and any other dice (say a d6) as the secondary. This second dice is read as odd or even, with odd representing low (1-8) and even representing high (9-16). So, if you roll an 8 and the secondary dice is an odd number you count the result as an 8. If the secondary dice is even then the result is counted as a 16.
This same technique can be applied to any other Zocchi dice, except a d7 and a d14. Even a d30 can be simulated with a d10 as the primary dice and a d6 as the secondary. In this case the d6 is rolled, with 1-2 (low) representing a result of 1-10, 3-4 (medium) representing a result of 11-20 and 5-6 (high) representing 21-30.
As you can see it would take a bit of practice to run this type of game smoothly without the required Zocchi dice, especially for new players. It is altogether possible, but there would be a bit of a learning curve, even for experienced players. Eventually, if a game requires these dice to play, the players will want to buy them instead of wrestling with the added complication of not having them. This means there is an added investment for the player, which in this age of gaming ADD, not to mention the way our global economy is at the moment, might lead potential gamers to decide it might not be worth it in the end.
Sorcery & Super Science! is out now, and Dungeon Crawl Classics RPG will probably be released this year. Both games use Zocchi dice. I am very interested to see what people think about these games, especially after playing them for an extended amount of time. It will be interesting to see if folks will tend to house-rule the use of Zocchi dice out of the game, or if the trend will be to stick to the rules as written.
7 comments:
You can do a d7 by rolling a D8 and ignoring/rerolling any result of 8. I can't think of a good way to do d14s, though.
I just have to wonder why you would need such a distribution as a game designer. Frankly, I think the standard 7 dice are already probably more different distributions than you reasonably need; although since it's extremely easy to buy them, and pretty much every gaming dice set comes with that array of dice, at least it doesn't create any particular hardship for anyone to have them all available.
I'll be interested to see IF people play them for an extended amount of time. Or at all. I'm guessing a number of people will buy the main book and then set it on a shelf.
For a d7, just roll d6 and a "control die". The control die can be any type, if it comes up "top of the die" (for example, 4, 5, 6 on a d6) add 1 to the original d6.
For a d14, roll a d10 and a control die, adding 4 if the control die comes up "top of the die".
You can pretty much a D-anything with that technique (d30 - d20 with a control die adding 10 if needed) but I can see it being clunky in DCC as it appears you roll d20 + a funky die equal to your level and adding a third die in could just end up confusing matters.
Actually Cooperdevil that won't produce an even distribution of numbers. In the 1-7 example out of 12 possible results (1-6 + 2-7) 1 and 7 come up once each and 2 through 6 come up twice each. In other words 2 through 6 are twice as likely to come up as 1 and 7. Rolling a d8 and ignoring 8 will produce an even distribution.
I don't understand the problem. The dice are like under a dollar each. You can get a whole set of the dice you'll need (d5, d7, and d14 for DCC) for under 3 bux. I spend more than that every day on caffeine.
@-C - I believe price is dictated by availability for some. I wish I could walk into a store and buy a single d14 for a buck. I live in the state capital of NC, and so far I have found one store that carries GameScience dice. And he is not selling any GS singles for a buck. Most of us will have to find an online vendor to buy these dice. I have searched high and low, and there are not many out there with fair prices. Not to mention shipping cost. And again, this all comes down to availability. For some, like yourself, this is not a problem at all. For others, well...
What Joshua said. In statistical terms, it's called "Rejection sampling." And it works for every dice type. Problem is, it is not efficient (i.e. you may need to reroll many times.) A d14 can be easily rolled using a d20 with moderate efficiency. Of all the Zocchi dice, the d30 is the least efficient since you need a d100.
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