I have had a Twitter account for around two years now, and I occurred to me the other day just how worthless it is. Or at least worthless to me. Or maybe I am just not using it to its fullest potential, which is most likely the case. At any rate, I am considering turning in my twit card and dropping my Twitter account all together. If you guys would like to talk me out of it, for whatever reason, I am all ears. If not, then expect it to quietly fade into the void within the next week.
I have been listening to a lot, I mean A LOT, of Jex Thoth this past year. I have seen their music categorized as doom metal, but I feel this is a bit shortsighted. Yes, they do have a strong Black Sabbath influence, but their sound also has a deep psychedelic quality that sets them apart from many of the doom acts operating out on the musical landscape right now. I have read somewhere that Jex Thoth, lead singer of the band, refers to their music as "alchemical doom." Heavy guitars, spaced-out keyboards and Jex's haunting voice create an atmosphere that is lush and hypnotic, with just a touch of underlying menace thrown in for good measure. Help me, I have been bewitched and can't seem to quit listening to this band! On second thought, under no circumstances help me!
I have been thinking about all the different components in D&D system, and I can't help but wonder what most people would considered "sacred cows" of the game? You know, the various elements of the system that would be considered game breakers if removed or changed.
Abilities (I prefer calling them attributes) are a good example of what I mean. Seeing the six of them listed together (Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma) is a clear indicator that the game is D&D. But does this mean they are hardwired into the system and if taken away, or altered, would this somehow change the game in a negative way? Would doing this make it something other than D&D?
Playing around with Microlite20 (M20) has me questioning their importance. M20 uses Strength, Dexterity and Mind, which seems obviously influenced by The Fantasy Trip. Personally, I really like this approach, and applaud the design choice to take a bold step toward simplicity. Some people add Charisma back into the scheme, but this is a point of debate in the M20 community. I can see using Charisma only if henchmen are a key element of the campaign, but if not, then there is no real need for it. But I digress...
So, I have given all of this a lot of thought, and here are the abilities I would use if I did decide to change them:
- Body (BODY): Represents physical strength, toughness and overall health.
- Mind (MIND): Represents reason, analytic thought and the ability to learn.
- Prowess (PROW): Represents agility, hand-eye coordination and reaction speed.
- Spirit (SPIR): Represents personality, ability to lead, intuition and strength of will.
Pointing out the obvious here, but I rolled Strength and Constitution into Body, changed Intelligence to Mind, as well as Dexterity to Prowess, and I rolled Wisdom and Charisma into Spirit.
So, what do you think? Do you like the abilities I have chosen? Would using these abilities change the game so much it would no longer "feel" like D&D? If you would change, or have changed, the standard array, which abilities would you choose to use?