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12/26/2010

[Sword & Sanity RPG] Labyrinth Lord Compatibility License

Work progresses on Swords Against the Outer Dark: Sword & Sanity Roleplaying, my supplemental rulebook for use with Advanced Labyrinth Lord. It has been a very long time since I have looked over the compatibility license agreement for Labyrinth Lord, so I decided to do so again tonight. I realized I am going to have to alter my plan just a bit to be in compliance with the agreement. This is not a huge deal, and in the end may help save me a bit of time.

A while back I published a Frequently Asked Questions (FAQ) for my project, and this is one of the entries I will need to adjust:
Q: Will the Sword & Sanity RPG book be a stand alone rulebook, or will the Labyrinth Lord rulebooks be required to play.

A: When I first decided to take on this project I thought the book would be designed as a supplement and require the Labyrinth Lord rulebooks to play. When the writing began I quickly changed my mind on this and now I am writing it as a stand alone product. This is not to say that some of the Labyrinth Lord rules I have decided to not use or to change cannot somehow be worked back into the game, so in essence I am not making the Labyrinth Lord rulebooks obsolete with this product. Just not totally necessary.
The new answer:
A: Swords Against the Outer Dark: Sword & Sanity Roleplaying will not be a stand alone rulebook, but a supplement for Advanced Labyrinth Lord. This project will carry a Labyrinth Lord compatibility logo on either the front or back cover, so the Labyrinth Lord core rules and the Advanced Edition Companion will be required to play.
So, my plan to create a complete rulebook has been nixed. I think Dan Proctor has done a hell of a job with Labyrinth Lord, and I see no reason not to show my support for the product and release compatible supplements and materials. Why reinvent the wheel... again?

What this means on my end is that I need to adjust the way I am approaching the classes, by building on existing ones and offering a few new ones, as opposed to ignoring all the old classes and designing the game around a complete package of all new ones. Also, I will offer ways to integrate existing spells from the Labyrinth Lord rules, though the rules for spellcasting will not be the same. Also there will be new spells included with this supplement.

All this also means its back to the drawing board for just a bit, which should not take long to readjust things and get some forward momentum going again. I am just glad I reread the agreement again, and realized the error in my design plans before they had gone too far.
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