An old roleplaying tradition that goes back to the early days of Dungeons & Dragons is creating adventures by rolling on tables of randomized encounters, items and locations. In keeping with this tradition here is a collection of tables that can be used to create randomized plotlines for your adventures.
Remember, the charts presented are composed of buzzwords to help you formulate a quick plotline. Very little detail has been provided to allow your imagination to fill in the blanks. Use these charts as a jumping-off point for planing an adventure. It is fun to try to get the randomized results to form a cohesive story, but if the rolls do not make sense then by all means re-roll, or ignore the results all together. This article is considered Open Game License (OGL).
Locale (d20): where is the location of that kicks off the adventure?
- Camp
- Castle / Keep
- Cave
- College
- Dock
- Farm
- Graveyard
- Hideout
- House
- Inn
- Mansion
- Market
- Mine
- Monastery
- Outpost
- Ruin
- Temple
- Tower
- Trading Post
- Warehouse
Backdrop (d20): what is the Backdrop that helps set the scene for the starting Locale?
- Beach
- Bog
- Canyon
- Civilization
- Desert
- Farmland
- Forest
- Island
- Lake
- Moor
- Mountain
- Pasture
- Plain
- Pond
- Ridge
- River
- Road
- Swamp
- Valley
- Wasteland
Source (d20): who is it that approaches the party with a Goal?
- Beggar
- Child
- Constable
- Criminal
- Deity / Demon
- Ghost
- Guardsman
- Guild Leader
- Hermit
- Inn Keeper
- Legend
- Madman
- Mentor / Patron
- Mercenary
- Noble
- Pilgrim
- Priest
- Relative
- Trader
- Wizard / Witch
Goal (d20): what is it that the Source needs accomplished?
- Alter
- Capture
- Contact
- Defeat
- Destroy
- Discover
- Document
- Fix
- Interrogate
- Investigate
- Kidnap
- Negotiate
- Obtain
- Protect
- Rescue
- Retrieve
- Track
- Sabotage
- Steal
- Verify
Item (d20): if the Goal involves an item, what is that item?
- Alchemical Agent
- Animal Trophy
- Antidote
- Armor
- Artifact
- Artwork
- Cure
- Evidence
- Gem(s)
- Heirloom
- Idol
- Jewelry
- Magic Item
- Manuscript
- Map
- Money
- Person(s)
- Potion
- Spell Components
- Weapon
Person: if the Goal involves a person, who is that person? (roll again on the Source chart to determine)
Source Motivation (d20): why does the Source need to provide a Goal in the first place?
- Ambition
- Blackmail
- Bored
- Debt
- Diversion
- Exoneration
- Favor
- Greed
- Honor
- Insanity
- Love / Lust
- Obsession
- Redemption
- Reputation
- Rivalry
- Salvation
- Spellbound
- Survival
- Terrified
- Vengeance
Adventure: where does the Goal lead the party? (roll again on the Locale and Backdrop charts to determine)
Complication (d20): what are some of the things that could possibly hinder the party from succeeding in their Goal?
- Ambush
- Assassin
- Betrayal
- Curse
- Disaster
- Enigma
- Illusion
- Incarcerated
- Informant
- Lust
- Madness
- Misinformation
- Murder
- Revolt
- Rival
- Sidetracked
- Theft
- Trap
- Unfriendly Locals
- Weather
Adversary: who opposes the party from completing their Goal? (people or creatures that oppose the party need to be tailored to fit the scenario and challenge level)
Activity (d20): what is the adversary up to when the party arrives?
- Bound
- Cooking
- Dead
- Dozing
- Drinking
- Eating
- Fighting
- Gambling
- Grooming
- Hiding
- Lost
- Mating
- Planning
- Praying
- Relaxing
- Sick
- Studying
- Talking
- Training
- Unconscious
No comments:
Post a Comment