ORACLE

2/04/2010

Labyrinth Lord Advanced Edition Companion Available

For those who missed it, Daniel Proctor over at Goblinoid Games has announced that the Advanced Edition Companion for Labyrinth Lord is now available for order. I just ordered my hardcover dead-tree copy from Lulu, and I can't wait to have it in my grubby hands!

Here is the product blurb for the AEC:

Advance the Game
To the next level of play

The advanced first edition game as you remember it.

Labyrinth Lord gives you the play experience of the old editions of the world’s most popular fantasy roleplaying game! The Advanced Edition Companion is a handbook of advanced player and referee options. Play the race and class possibilities from the “advanced” first edition 1978 rules. Introduce the essential first edition monsters, spells, and magic items to your Labyrinth Lord game. All of these options are fully compatible with the core Labyrinth Lord rules, so that you can continue to play race-classes right along with all of the advanced classes and races.

In the deepest level of the underworld the Demon Lord of the Undead, Orcus, awaits you. He watches from his throne of human bones and commands his undead minions. Will they defeat you on your quest in the labyrinth, as you seek fantastic wealth, defeat horrible enemies, and unravel unholy secrets? Take the first edition challenge. Fight your way to the deepest level. Defeat Orcus...if you can.

In this book you will find...
  • A complete player’s guide to advanced play
  • Additional core first edition monsters
  • The full range of first edition spells and spellcasters
  • The essential first edition magic items
  • Optional advanced rules for greater depth of play
Welcome back to the first edition game table. We saved you a seat. Right next to Orcus.

This book is not a complete game. You will require the core Labyrinth Lord rules to play.

2 comments:

Aaron E. Steele said...

I am waiting for this to arrive at my FLGS. I will be buying and reading it, though I must admit I am no longer an enthusiast of AD&D.

In my mind AD&D was the cause of much of the stat-creep and munchkinism that came to infect D&D.

Shane Mangus said...

In hindsight AD&D did seem to bring a whole new level of complication to the game. The Deities manual really threw gas on the fires of munchkins across the globe as they dreamed of having their characters ascend to godhood. Not to mention the write-ups in Dragon magazine of all the Greyhawk heroes. The AEC seems to avoid the power creep, but nails the vibe of 1st Edition.