Sword & Sorcery Gaming Meets Cthulhiana and Yog-Sothothery

Weird fiction is a genre that emerged from the turn of the century pulp magazines, often combining elements of outré horror, heroic fantasy, tales of the fantastique and science fiction. These publications featured stories by many gifted writers, but it was H.P. Lovecraft, Clark Ashton Smith and Robert E. Howard whose efforts are widely seen as the seminal works that popularized this niche genre of literature, and propelled it beyond the twentieth century. Two unique subgenres of Weird fiction quickly emerged; the so-called "Cthulhu Mythos" (or as Lovecraft himself referred to as "Yog-Sothothery"), as well as Sword & Sorcery literature, further defined the unique vision of these Weird luminaries.

The influence of these subgenres has been vast and far-reaching, spreading beyond the pages of the pulps and onto the game tables of roleplaying hobbyist around the world. Since the earliest days of the hobby, both game designers and players alike have drawn great inspiration from Weird fiction, and in many ways used it as a blueprint for their own imaginative works, published under the guises of game manuals, roleplaying adventure settings and modules. Roleplaying has allowed several generations of would be tale-smiths the opportunity to imagine their way into their own personal tales of the Weird, and in doing so has helped keep the roots of the genre alive and kicking. Swords Against the Outer Dark is dedicated to the fusion of Yog-Sothothery and Sword & Sorcery gaming to form a genre I have dubbed Sword & Sanity.

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1/17/2012

2011 Reflections, 2012 Plans

Here we are a few weeks into the new year, and I am sure I am not the only blogger reviewing 2011 posts and thinking about where to take things in 2012. So let's take a closer look at these things...

Last year was a big year for me personally. My daughter, Eleanor Grey, was born in April, and I was thrust into the wonderful and hectic world of fatherhood. I never expected to ever have children. I am 42, and I just didn't think it was in the cards for me. For the first time in my life, I am so glad I was wrong. As soon as Ellie showed up, I knew life would never the same again. Needless to say, a lot has changed. The biggest change is the amount of free time I now have. Time has become a precious commodity, which is a completely new concept and one I am not liking very much. But it's part of the gig, and I really like the gig!

I am sure my regular readers have noticed a sharp decline in the amount of posts here on the Outer Dark. I even tried to kick start the momentum again with "fluff" like the Music Mondays posts. Yeah, this was a bad idea in hindsight. I mean, I am a huge music lover, and I draw great inspiration from the bands I listen to, but Swords Against the Outer Dark just isn't the place for this kind of thing. I should have known better. These post drew in a large amount of views, but for all the wrong reasons. Unless it somehow is directly linked to Lovecraft, or gaming, or both, don't expect to see these kinds of posts again.

One of the highlights of 2011 was my involvement in last year's One Page Dungeon Contest. As a judge for the contest, I had a lot of fun being a part of the process from behind the scenes. I got to read and critique a bunch of great entries, and I learned a lot about what I wanted from a one page adventure. If asked to judge again I would gladly do so, though I would also enjoy creating my own submission as well.

With the announcement of a new edition of Dungeons & Dragons I am sure I will be tempted to weigh in on all the speculation. As a matter of fact, I have already been compiling a shortlist of things I would like to see from 5th Edition, and how I would like to see Wizards of the Coast release the new game. At this point I am sure all this will be nothing more than wishful thinking, but it might be fun to look at the whole thing from a "what if" perspective. Though I am leery of a new edition, in the end I am still a kid who loves Dungeons & Dragons, and a part of me wants Wizards to succeed in delivering a great game that will appeal to my old-school sensibilities. 

To this day I still receive emails asking me if I still plan to release a SAOD game. The answer is, probably. But I am saying this knowing the game I will most likely release will look quite different than the game I was talking about a year ago. Though it won't be considered a retro-clone, the game will still be rooted in old-school design and philosophy. I can't help it, it's where I come from... it's in my blood. Two rulesets I have really been enamored with this past year are Microlite20 (mainly its Microlite74 variant) and Mini Six. I love how these games give the player just enough rules to get into trouble, and then they get the hell out of the way. It is the same philosophy found in the one page adventure movement, where less is definitely more. I have been tinkering with Sword & Sanity versions of both games, and at this point I am not 100% sure which direction I will settle on. If I can get things coordinated, there is a strong possibility that I will soon begin gaming with a group that seems very interested in a D6 Sword & Sanity campaign, so this may end up being the deciding factor. I strongly believe we should be blogging about the games that we are actually playing, so time will tell on this one. Having said that, D&D often sings its siren's song in my ear when I am playing other games, so a Microlite Sword & Sanity game could also happen (Microlite + Swords Against the Outer Dark = MicroDark). If anyone has a strong opinion on this please yell out in the comments.

Another project that had its beginnings in 2011 (well 2008 if you count the game I first used these ideas and adventures) is an adventure setting I am currently calling "Project: Star-Spore," because I am not quite ready to make an official announcement. The setting will be presented as a hex-crawl sandbox, along with a few supporting adventures. This is a true piece of Yog-Sothothery, and will include my own blasphemous entities and creations that snugly fit within the Cthulhu Mythos framework, without relying on the more famous creations of Lovecraft and other Weird luminaries. Right now I am working on the cartography, as well as refining the writing. Presentation is another major factor I have been tinkering with. I also have one other adventure I would like to include, so that needs to be hammered out as well. Chris Huth has already been commissioned and has delivered a badass cover illustration. Things are moving forward, but I just haven't been talking about it much, because I would like to get closer to the finish line before I start promoting the project. 

Some may have noticed a new header for the blog. I would like to spruce the place up a bit, so I have been playing around with some new graphics. I have a nonexistent budget to hire an artist to come up with something special for me, but I think I pulled together a header that is evocative, even if it is nothing more than freely available vector art and a bit of creativity. I am sure things will change a bit with time, so please ignore anything that doesn't look quite right. Chances are that I am tweaking something at that moment.

I guess that is about it for now. I apologize if I rambled on a bit. In closing, I would just like to thank everyone for stopping by and checking out my dark little corner of the internet. Keep coming back!

8 comments:

Big_Jay said...

Not familiar with MiniSix and haven't played Microlite 20/74 (but did offer input in editing v3.0...very nice, lite setup), so I'm not sure I have an opinion one way or the other. But "MicroDark"? That's way cool!

No matter what system you wind up using it would be simple to mock up in whatever you like (I'm partial to Swords & Wizardy and LOVE Barbarians of Lemuria...Labyrinth Lord seems equally tasty), so even if you just release a loose rule set (a la Akratic Wizardy) it's more about seeing your take on the subject.

From a business perspective, I have no idea how much the guy from Cthulhu Dark has made since he put it on RPGNow.com, but I bought at least two copies at $3/each just to support his efforts.

Keep on the faith and keep us updated...I can't be the only one out here anxious to see what's going on in that juicy, squishy brain of yours.

Shane Mangus said...

Hey Big Jay - Thanks for the words of encouragement! I appreciate the support. My biggest goal in 2012 is to blog more often, and post more substantial material than I did in 2011, so I plan to both keep the faith and update you guys. I read Cthulhu Dark a while back, and I really like it. It makes Microlite look like Rolemaster when you compare the complexity of the two games! :-)

Anathemata said...

When I first discovered your blog, I had just finished reading REH's story 'The Black Stone' (still one of my favorites ever) and decided that SAOD was one of the most important contributions to old-school gaming I'd seen yet. I really can't wait to hear more this year.

That said, I'm a bit let down that you don't seem to want a LL supplement-based game anymore. I was hoping that one of these days, you'd wind up doing your own dark version of 'Crypts and Things' or a setting book like Carcosa but more Sword & Sorcery-inspired.

Nevertheless, I can't complain. I look forward to whatever SAOD shall become, and wish you congratulations on the new addition to your family! Eleanor Grey is such a beautiful name.

burnedfx said...

I never expected to have kids either.

Not being their "real dad" I obviously was not a part of their life until later on.

The whole time aspect of this fatherhood "gig" is definitely something I am still adjusting to, among other things.

Sometimes I feel like I am just big kid playing games with them, but then things like school, dinner, homework, bedtime, brushing teeth, eating right, etc rears it's ugly head and I have to switch modes.

These are not complaints, but, to some extent, I do understand the adventure you have embarked on.

Akrasia said...

Congrats on such a great 2011, Shane!

A SAOD game, whatever form it takes, would be great. I'd love to see what you come up with.

Dig the new header as well... :)

Shane Mangus said...

@Anathemata - those are very kind things to say, thanks!

@burnedfx - being a dad is a wonderful privilege, and the biggest challenge I have ever faced. I am glad you are settling into your new role as a stepdad.

@Akrasia - thanks for the support, man!

Tim G. said...

I'm looking forward to whatever you come up with. I really enjoy your take on the genre.

For what it's worth, having a group of players interested in playing a certain set of rules is worth its weight in gold. That is a totally legit reason to go with MiniSix.

But there is another good reason to go with MiniSix: There are already several Sword & Sorcery games out/about to be released that use some form of the original rules (and D101 Games has a nice S&S supplement for OpenQuest, The Savage North). I know I'm bias - I love dice pools - but I think maybe the world needs a D6 powered Sword & Sorcery rpg :-)

Shane Mangus said...

@Tim G. - All good points, and things I have been considering myself. Thanks for the feedback.